Jisu Park / About
Hey there,
I'm a UXUI designer, researcher and a creative technologist,
with a Ph.D. in Digital Media from Georgia Tech, where I conducted research at the Augmented Environments Lab. My research work explores how digital media, particularly AR and VR, can create playful and meaningful experiences that invite people to see the world through new perspectives, especially in how we relate to nature and the world around us.
When I’m not designing or prototyping, you’ll probably find me on the tennis court 🎾, deep in a video game 🎮, or sketching ideas through drawing 🎨.
If you'd like to get in touch, feel free to reach out at jspark474@gmail.com
Education
Ph.D. in Digital Media
2019 - 2025 | Atlanta, GA
Advisor: Jay Bolter
M.S. in Computer Graphics Tech
2015 - 2017 | West Lafayette, IN
Advisor: Nicoletta Adamo
B.S. in Computer Graphics Tech
Minor in Art and Design
2011 - 2015 | West Lafayette, IN
Work Experiences
Doctoral Research Assistant
Aug 2021 - May 2025 | Georgia Tech
- Designed and developed an interactive browser-based VR environment, ‘RealityMedia’ as the lead designer within a team of 5+ students, utilizing 3D and web dev tools
- Conducted mixed-method user research with 20 participants, uncovering insights into user expectations, motivations, and navigation challenges within the VR environment, leading to a publication in Frontiers in Virtual Reality ‘23
- Established and maintained design guidelines, informed by study findings, to ensure consistency across VR spaces
Instructor
Jan 2020 - May 2020 | Georgia Tech
- Developed and delivered 16+ lessons for Principles of Visual Design, teaching design thinking and technical skills in Adobe Creative Suite for digital image and product creation
Graduate Teaching Assistant
Aug 2015 - Aug 2023 (9 semesters) | Georgia Tech & Purdue
- Assisted in teaching the following courses: Mixed Reality Experience Design, Introduction to Computational Media, and VIP Augmented Env Project (Georgia Tech); Digital Lighting & Rendering, Intro to 3D Animation, and Motion for Computer Animation (Purdue)
Publications
- Jisu Park, Soyoun Jang, and Jay David Bolter. 2025. Me, the Elephant, and the Virtual World: Exploring Copresence in VR. Proc. ACM Hum.-Comput. Interact. 9, 6, Article GAMES037 (October 2025), 19 pages. https://doi.org/10.1145/3748632
- Deshpande, M., Park, J., Pait, S., & Magerko, B. (2024, June). Perceptions of Interaction Dynamics in Co-Creative AI: A Comparative Study of Interaction Modalities in Drawcto. In Proceedings of the 16th Conference on Creativity & Cognition (pp. 102-116).
- Jang, S. Y., Park, J., Engberg, M., MacIntyre, B., & Bolter, J. D. (2023). RealityMedia: immersive technology and narrative space. Frontiers in Virtual Reality, 4, 1155700.
- Jang, S., Park, J. & Hong, H. (2022). In Visible Climate Change: Exploring Immersive Data Visualisation to Promote Climate Change Awareness in a VR Game. In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY’22 EA). ACM.
- Michael Nitsche, Blaire Bosley, Susan Primo, Jisu Park, Daniel Carr. (2022) Remapping Control in VR for Patients with AMD. In IEEE VR.